Today, the video game industry is worth more than music and video streaming combined, with a value of $130 billion in 2018 and expected to become a $300 billion industry by 2025.
Conversely, keeping in mind the sheer size of the gaming industry and the revenue it brings, it is important to explore how these new revenue streams are accounted for from a VAT and fiscalization perspective.
This article explores the niches of the gaming industry and digital platforms, how they account for VAT, and whether typical retail rules apply to them accordingly.
Source: www.fiscal-requirements.com
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